SynapseWargame

Sovereign AI wargaming · Built for the Alliance

Decision rehearsal for NATO warfighters.

SynapseWargame™ lets planning staffs develop, red-team and wargame ten courses of action in the time it once took to test one - every run auditable, every decision cryptographically signed, deployable fully air-gapped at up to NATO SECRET.

  • 0+

    COAs tested per cycle

    vs 1–2 manually

  • 0 hrs

    from scenario to wargamed COA

    vs ~2 weeks

  • 0%

    of runs cryptographically signed

    & replayable

  • Selected - NATO DIANA Decision Superiority cohort
  • Collaboration - NATO Task Force Maven ecosystem
  • Facility & personnel clearances - NATO SECRET / EU SECRET
  • Built on SynapseCommand™
  • ISO 27001 · ISO 9001

Built by Decent Cybersecurity - post-quantum security for defence and space, operating across six countries.

Planning cycles built for weeks. Decision windows measured in hours.

  • The tempo gap

    NATO's operational planning process was engineered for deliberate, weeks-long cycles. Modern conflict compresses command decisions into hours. Staffs cannot manually wargame at the speed of relevance.

  • The wargaming shortfall

    Doctrine mandates wargaming every course of action. In practice, standing up a red cell takes weeks of preparation - so most staffs stress-test one or two COAs, shallowly, and move on.

  • The accountability void

    Alliance decisions face legal review, ROE constraints and the scrutiny of thirty-two nations. No existing planning tool can prove, after the fact, exactly why a course of action was chosen.

The Alliance has named the requirement: decision superiority. SynapseWargame™ is how a staff earns it - every day, not once a year.

One platform. The entire COA lifecycle.

Scenario Builder

Define the battlespace in hours. Order of battle for blue, red and neutral forces, terrain and geography layers, logistics state and ROE constraints. Import from allied data environments - or build entirely by hand in disconnected, air-gapped enclaves. Template library included: Article 5, crisis response, and exercise-series scenarios.

Scenario BuilderNS // REL NATO
Scenario Builder schematicSchematic of a scenario builder: terrain contour layers, blue and red order-of-battle markers, phase lines and logistics tracks on a coordinate gridPL AMBERPL CRIMSON000102030405061 BDE2 MECHARTY GPAVN DETRED 41RED 12RED SAMMSR / SUSTAINMENTBLUE ORBATRED ORBAT

Hover, tab to, or select a marked region of the diagram to read what it means. Selected callouts stay pinned.

ORBAT 214 UNITS · TERRAIN 6 LAYERS · ROE SET BSIGNED

Why this capability exists only here.

  • Signed rationale

    Cryptographically signed evidence behind every recommendation. Provable answers to “why was this COA chosen?”

  • NATO SECRET ready

    Classification-aware handling per data element. Releasability caveats respected: NS, NC, national eyes-only.

  • Post-quantum everywhere

    PQC across transport, storage and signing - engineered by one of Europe's leading post-quantum security firms.

  • Fully air-gapped

    Complete capability with zero external connectivity. On-premises, sovereign cloud, or disconnected enclave.

  • Sovereign models

    Fine-tuned models operated on cleared European infrastructure. Zero dependency on foreign API providers.

  • Coalition-safe

    Built for thirty-two nations planning together: partitioned views, per-nation releasability, Alliance-layer trust.

A planning layer - not another simulator.

SynapseWargame™ architecture diagramA cross-domain deployment schematic. Three external inputs on the left - allied data environments including MSS NATO, STANAG-compliant planning exports, and the Security Signal™ threat feed - cross an air-gapped enclave boundary marked NATO SECRET into SynapseCommand™, which hosts the SynapseWargame™ modules for scenario building, COA generation, red teaming, simulation and the signed evidence chain.AIR-GAPPED ENCLAVE · UP TO NATO SECRETSynapseCommand™AGENT STACK · NATURAL-LANGUAGE STAFF INTERFACESynapseWargame™COA lifecycle · red agent · signed evidenceSCENARIOWORKSPACERED AGENTSIMPOST-QUANTUM CRYPTO · CLASSIFICATION-AWARE HANDLINGAllied data environments(incl. MSS NATO)STANAG-compliant exportsplanning documentationSecurity Signal™threat feedCommander's decision brief+ signed rationale packageREPLAYABLE · AUDIT-READYNO EXTERNAL CONNECTIVITY REQUIRED · SIGNED OFFLINE TRANSFER FOR UPDATESFIG 1.0

SynapseWargame™ runs natively inside SynapseCommand™ - the same agent stack, the same natural-language interface your staff already uses. It complements constructive simulation; it does not replace it. Its job is speed of decision, not fidelity of physics.

Three ways commands put it to work.

  • Operational planning (J5/J3)

    Wargame every COA in the estimate - not just the favourite. Overnight branch exploration turns the commander's decision brief from opinion into evidence.

  • Exercise support

    Injects, time compression and auto-generated after-action review packs. Make wargaming a weekly staff habit instead of an annual event.

  • Red-teaming standing plans

    Point the Red Agent at existing contingency plans. Find the assumption that fails before the adversary does.

Engineered for the highest-trust environments on Earth.

  • On-premises
  • Sovereign cloud
  • Air-gapped enclave
  • NATO SECRET
  • EU SECRET
  • ISO 27001
  • ISO 9001
  • Post-quantum cryptography
Full security architecture →

Built by Decent Cybersecurity.

Decent Cybersecurity builds post-quantum secure systems for defence, space and critical infrastructure. Selected for the NATO DIANA Decision Superiority cohort. Participant in the €32M European Defence Fund AIDA programme for AI-enabled cyber defence. Registered NATO supplier (NSPA/NCIA). Facility and personnel clearances at NATO SECRET and EU SECRET. Offices across six countries. SynapseWargame™ extends the SynapseCommand™ sovereign decision-support platform already validated with Alliance customers.

Questions staffs actually ask.

  • Course-of-action analysis is the doctrinal step where a staff tests each candidate plan against a thinking adversary before recommending one to the commander. AI course-of-action analysis uses models to co-draft those options, generate adversary responses and adjudicate the resulting interactions at machine speed. SynapseWargame™ applies it across the full COA lifecycle - build, screen, red-team, simulate and compare - so a staff can examine ten options with the rigour previously reserved for one.

Your next plan deserves more than one wargame.

Briefings are available to Allied commands and national Ministries of Defence.